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Terra

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Retail: $20.00
BigBox: $16.99
You Save: $3.01 (15 %)
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Days of Wonder - DOW 2101
  • Days of Wonder
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Game Description

Terra is a card-based game that forces an element of cooperation between the players in order to stave-off worldwide chaos. Throughout the game, military, environmental and socio-economic crises emerge throughout various regions of the world, causing players to scramble in attempts to defuse and solve these flare-ups. Players must cooperate in order to successfully eliminate these problems. However, there is a strong incentive for players to hoard away their resources, for if the world is saved (so-to-speak), then the player who has amassed the greatest amount of personal wealth emerges victorious. Ahhh - capitalism!

Game Reviews

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A peculiar, but fascinating game!
Tom Vasel (Unknown) 12/9/2006 3:50 PM
Games are exciting and fun to play, which is why I own hundreds of them. Few games are exactly alike, and most games offer at least some variation to a common mechanic or theme prevalent in other games. But then there are those few games that are truly unique, and to which I cannot really put in the category of any other game. Early buzz on Terra (Days of Wonder, 2003 - Bruno Faidutti) expressed that this was, indeed, a very different game. For me, the Days of Wonder combination with Faidutti’s design was a sure winner, so I was extremely happy to get a copy of the game. And after several playings, I find this game extremely unique. It plays very differently depending on what kind of group I’m playing with. I’ve come to the conclusion that the game is a test, a means of finding out exactly how your gaming group handles individual winning vs. group victory. One person can effectively destroy the game for all involved, and I’m not so sure that the game intended for this, as it seems to suit the theme. I really enjoyed playing with the youngsters, but even with the adults, I found the game play fascinating. It is my goal to play the game with gamers, and get them to complete the game! (with me winning, of course). The way the game works is a fascinating study on each player’s behavior. Just how far will they go to win? Will they be helpful - and just how helpful? If anything, this game is an excellent litmus test for your gaming group, and if they pass the test - it can be a very fun time! The game has a reasonable price, and there’s a lot of fun involved, especially if you can get into the theme. Congratulations to Bruno and DOW for putting forth a peculiar, but fascinating game!