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Pirate's Cove

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Retail: $60.00
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Days of Wonder - DOW 7101
  • Days of Wonder
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Game Description

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

 

ABOUT THE AUTHORS

Paul Randles
A native of Seattle, WA, Paul's game development career began at Wizards of the Coast, where he worked on such games as Robo Rally, The Great Dalmuti and Xena & Hercules. At Wizards, Paul was known as Papa Christmas -­ playing Santa at the company holiday parties. He kept a candy jar at his desk and the only price for a piece of candy were the words, "Every day is Christmas!" Paul left Wizards to found his own game design firm, Randles Games, where he developed a number of games, including Pirate's Cove along with Daniel Stahl. Sadly, Paul was stricken with cancer and passed away in February, 2003.

Daniel Stahl
Daniel Stahl grew up in a household where a boy's right of passage was determined by whether or not he could beat grandpa at Risk. As a child he was an avid Stratego and Othello player who would often spend hours attempting to design new paper and pencil battle games.
This love for games defined his adult life as he now spends his days playing, marketing, and designing games in his new home town of Seattle.

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