If you don't own it yet, it needs to be on your shelf!
Tom Vasel
(South Korea)
1/5/2009 12:17 PM
I've never been a big fan of Clue, finding that the game was too easy and that when played with players of equal skill, the game tended to favor the person whose die rolls were better. But when I heard that Days of Wonder was making a game slightly similar to Clue, designed by Bruno Faidutti and Serge Laget, two fantastic designers, I was intrigued. I knew that the other two games I had played by Days of Wonder (Fist of Dragonstones and Queen's Necklace) had fun rules and fantastic components, and was expecting more of the same. So is Mystery of the Abbey a worthy addition to the Days of Wonder line? The answer is that it is one of the most fun games I have ever played, with fantastic theme and components. Sometimes, it may get too fun for players, like when an event card insists that all players sing, "Are you sleeping?" in a round. But we had a blast playing the game! It's a lot of fun to try to figure out who the culprit is, and deciding where to go. The atmosphere created by the game is one of lightness and fun. It's not easy to figure out who the culprit is, but at the same time it's not extremely hard either. Everyone has a good chance, and it doesn't hurt your brain while doing so. Mystery of the Abbey gets high marks in the fun department.
I highly recommend Mystery of the Abbey. Bruno has once again designed a game that is massively fun, yet has some strategy and tactics in it. A great theme, great components, and good rules certainly don't hurt at all. I know this game will be asked for many times in the future in my group, and I certainly will have no problem in bringing it out. I especially like the little detective notebooks, which not only provided a summary of the rules, but some strategy tips also. Days of Wonder has provided us with a fantastic game, and if you don't own it yet, it needs to be on your shelf!
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