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Command & Colors: Ancients 2nd Edition

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Retail: $65.00
BigBox: $51.99
You Save: $13.01 (20 %)
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GMT Games - GMT 0509-06
  • GMT Games
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Game Description

Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean - Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies; or as Scipio Africanus, will you beat Hannibal with newer tactics of your own?

Units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.

Commands & Colors: Ancients contains the battles of Akragas, Crimissos River, Ticinus River, Lake Trasimenus, Cannae, Dertosa, Castulo, Baecula, Ilipa, and Zama.

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Game Reviews

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One of my favorite games!
Tom Vasel (Unknown) 12/9/2006 9:14 PM
There are many games that I have seen people talking about long before they are released, but none so much as Commands and Colors: Ancients. Richard Borg's light wargaming system that he introduced in BattleCry and then advanced in Memoir '44 was finally being produced by a war game company. This caused a level of excitement, as people were wondering if Mr. Borg would add a bit of complexity to the system to satisfy those who thought Memoir was too "light". For me personally, I loved Memoir - it being in my top ten games - and was certainly eager to play another game using the same system. Finally, I received my copy of the game and gave it a whirl. And then played it again, and again, and again. I'm sitting here, typing this review, and thinking about playing it again! Rarely has such a game fascinated me as much as C&C:A. Mr. Borg and the GMT team have taken an excellent system and applied it to the ancient Rome vs. Carthage war with great success. If you are a war gamer or someone who is simply thinking of dabbling in the genre, I can think of no other game (except Memoir) that would be better for you to play. So my conclusion is that Commands and Colors: Ancients is a game worth picking up. I've gone from partial interest in it to the point where it's become one of my favorite games. I constantly think about the scenarios, am actually reading up on the historical backgrounds to learn more about the tactics, and am trying to convince everyone I come across to play the game. GMT has produced a real winner here, and I think Richard Borg will someday be hailed as one of the greatest war game designers ever. Play this game now!