New campaign setting containing maps and locales--ready for use in any D20 campaign

Thieves Quarter

Thieves' Quarter


BIGBOX GAMES QUICK INFO

Author(s) JD Wiker and Christopher West
Release Date
Page Count 80
Format Paperback
Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.

Price: $15.26
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 Other Items from Game Mechanics, The

  Artifacts of the Ages: Swords & Staves - Guide to creating and using powerful artifacts in D20 campaigns--contains over two dozen unique magic items
  Thieves' Quarter - New campaign setting containing maps and locales--ready for use in any D20 campaign
  Artifacts of the Ages: Rings - New rules and ideas for magic rings, gems, and other jewelry for use in any D20 campaign
  Modern GM Screen - Four-panel GM screen with art, charts and tables--includes a 32 page adventure
  Modern Magic - Resource book for adding magic to any modern D20 campaign
  Modern Player's Companion - Expanded options for character creation/improvement in any modern-world D20 game

 

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