Resource book for GURPS campaigns in a alternate 21st century apocalyptic world

GURPS: Y2K

GURPS: Y2K


The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.

Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.

The Big Crash. The Bug. The end of technology - the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.

Are you Y2K compliant?

Price: $16.96
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 Other Items from GURPS Worldbooks (Historical & Lengendary Periods)

  GURPS: Celtic Myth - Resource book for GURPS campaigns set in the ancient world of Celtic myth
  GURPS: Arabian Nights - Resource book for GURPS campaigns in ancient Arabia
  GURPS: Cliffhangers - Resource book for GURPS campaigns in the world of 1920s-1930s era pulp fiction
  GURPS: Atomic Horror - Resource book for GURPS campaigns in the world of 1950s era B-movies
  GURPS: Y2K - Resource book for GURPS campaigns in a alternate 21st century apocalyptic world
  GURPS: Time Travel - Resource book for GURPS campaigns involving time travel

 

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