Resource book for psi power use in campaigns

GURPS: Psionics

GURPS: Psionics


Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules -- the psi systems from GURPS Basic Set and GURPS Supers combined into a complete, official whole.
  • New Abilities -- including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
  • New Rules -- featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
  • Psionic Technology -- two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives!
  • Campaign Advice -- on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background -- in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

Price: $9.95
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 Other Items from GURPS Sourcebooks

  GURPS: Grimoire - Resource book for using magic in GURPS campaigns
  GURPS: Psionics - Resource book for psi power use in campaigns
  GURPS: Religion - Resource book for the use of Gods and divine power in GURPS campaigns
  GURPS: Supers - Resource book for creating and using superheroes...and super villains in GURPS campaigns
  GURPS: Warriors - Resource book for creating warrior characters
  GURPS: Spirits - Resource book for the spirit realm and its inhabitants
  GURPS: Undead - Resource book for using undead creatures and characters
  GURPS: Bestiary - Resource book for GURPS creatures and animal characters
  GURPS: Fantasy Bestiary - Resource book for creatures in fantasy campaigns
  GURPS: Monsters - Resource book for creating and using monsters as characters or adversaries
  GURPS: Low-Tech - Equipment guide for pre-modern GURPS campaign settings

 

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