Resource book for GURPS campaigns in ancient Arabia

GURPS: Arabian Nights

GURPS: Arabian Nights


Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins -- all this and more can be found in GURPS Arabian Nights.

Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with Marco Polo in search of the riches of the Orient. Fight in the Crusades, when Western chivalry sought to free the Holy Land . . . and Islam held off the Frankish invasion.

This fascinating book describes both the real and the fictional world of the Arabian Nights, its tumultuous history, the religions that define its culture, beasts of fact and fantasy, outlandish magic, and unique campaign ideas. There are a thousand and one journeys in GURPS Arabian Nights!

Price: $16.96
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 Other Items from GURPS Worldbooks (Historical & Lengendary Periods)

  GURPS: Celtic Myth - Resource book for GURPS campaigns set in the ancient world of Celtic myth
  GURPS: Arabian Nights - Resource book for GURPS campaigns in ancient Arabia
  GURPS: Cliffhangers - Resource book for GURPS campaigns in the world of 1920s-1930s era pulp fiction
  GURPS: Atomic Horror - Resource book for GURPS campaigns in the world of 1950s era B-movies
  GURPS: Y2K - Resource book for GURPS campaigns in a alternate 21st century apocalyptic world
  GURPS: Time Travel - Resource book for GURPS campaigns involving time travel

 

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